Blind Structure Calculator

The blind structure (or schedule) is one of the most important details of running a successful tournament. Gradual increases of the blinds at each level and finishing on time are characteristics of a good blind structure.

To calculate a blind structure, the minimum information you need is the number of players, target duration, and the starting blind level (which is usually the smallest chip denomination you have). It is also necessary to know how many chips there will be in play and how many rounds there will be. The blind calculator tool below can take care of that and help set up your perfect structure.

To calculate a blind structure, you need the starting blind level, the estimated total value of the tournament chips in play (initial buy-ins plus rebuys and add-ons) and the desired length of the tournament. Use the tool below to help set up your perfect structure.

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Blinds

The following blind schedule is for a tournament with 18 people, set to last 4 hours with 20-minute rounds. Each player will begin with 5000 chips and the small and big blinds will start at 25/50. Antes will be included.

Level Small Blind Big Blind Ante Round Start Time
1 25 50 - +0:00
2 50 100 - +0:20
3 75 150 - +0:40
4 100 200 - +1:00
5 100 200 25 +1:20
6 125 250 25 +1:40
7 200 400 50 +2:00
8 300 600 75 +2:20
9 400 800 100 +2:40
10 700 1400 200 +3:00
11 1000 2000 300 +3:20
12 1500 3000 400 +3:40
13 2000 4000 500 +4:00
14 3000 6000 800 +4:20
15 5000 10000 1000 +4:40
16 8000 16000 2000 +5:00

View copy-friendly blind list

1. [+0:00] -- 25 / 50
2. [+0:20] -- 50 / 100
3. [+0:40] -- 75 / 150
4. [+1:00] -- 100 / 200
5. [+1:20] -- 100 / 200 (ante = 25)
6. [+1:40] -- 125 / 250 (ante = 25)
7. [+2:00] -- 200 / 400 (ante = 50)
8. [+2:20] -- 300 / 600 (ante = 75)
9. [+2:40] -- 400 / 800 (ante = 100)
10. [+3:00] -- 700 / 1400 (ante = 200)
11. [+3:20] -- 1000 / 2000 (ante = 300)
12. [+3:40] -- 1500 / 3000 (ante = 400)
13. [+4:00] -- 2000 / 4000 (ante = 500)
14. [+4:20] -- 3000 / 6000 (ante = 800)
15. [+4:40] -- 5000 / 10000 (ante = 1000)
16. [+5:00] -- 8000 / 16000 (ante = 2000)